<?xml version="1.0" encoding="UTF-8"?>
<rss version="2.0"
	xmlns:content="http://purl.org/rss/1.0/modules/content/"
	xmlns:wfw="http://wellformedweb.org/CommentAPI/"
	xmlns:dc="http://purl.org/dc/elements/1.1/"
	xmlns:atom="http://www.w3.org/2005/Atom"
	xmlns:sy="http://purl.org/rss/1.0/modules/syndication/"
	xmlns:slash="http://purl.org/rss/1.0/modules/slash/"
	>

<channel>
	<title>The Cloud Gamer &#187; steve perlman</title>
	<atom:link href="http://www.thecloudgamer.com/tag/steve-perlman/feed/" rel="self" type="application/rss+xml" />
	<link>http://www.thecloudgamer.com</link>
	<description>Cloud gamers unite</description>
	<lastBuildDate>Fri, 22 Jan 2010 10:40:38 +0000</lastBuildDate>
	<language>en</language>
	<sy:updatePeriod>hourly</sy:updatePeriod>
	<sy:updateFrequency>1</sy:updateFrequency>
	<generator>http://wordpress.org/?v=3.1.3</generator>
		<item>
		<title>OnLive on the iPhone</title>
		<link>http://www.thecloudgamer.com/onlive/onlive-on-the-iphone-2/</link>
		<comments>http://www.thecloudgamer.com/onlive/onlive-on-the-iphone-2/#comments</comments>
		<pubDate>Fri, 13 Nov 2009 13:11:54 +0000</pubDate>
		<dc:creator>Eric</dc:creator>
				<category><![CDATA[OnLive]]></category>
		<category><![CDATA[#frontpage]]></category>
		<category><![CDATA[#news]]></category>
		<category><![CDATA[iphone]]></category>
		<category><![CDATA[steve perlman]]></category>
		<category><![CDATA[wedbush]]></category>

		<guid isPermaLink="false">http://www.thecloudgamer.com/onlive/onlive-on-the-iphone-2/</guid>
		<description><![CDATA[At the Wedbush financial conference in New York that took place today, Steve Perlman showed off the OnLive game service on several different platforms: 2 iPhones, a TV, and a computer. &#8220;What is really cool is that all 4 devices had access to the full OnLive Game Service, so they could play the same games, [...]]]></description>
		<wfw:commentRss>http://www.thecloudgamer.com/onlive/onlive-on-the-iphone-2/feed/</wfw:commentRss>
		<slash:comments>0</slash:comments>
		</item>
		<item>
		<title>OnLive to distribute video games digitally</title>
		<link>http://www.thecloudgamer.com/onlive/onlive-to-distribute-video-games-digitally/</link>
		<comments>http://www.thecloudgamer.com/onlive/onlive-to-distribute-video-games-digitally/#comments</comments>
		<pubDate>Fri, 17 Apr 2009 12:53:17 +0000</pubDate>
		<dc:creator>Eric</dc:creator>
				<category><![CDATA[OnLive]]></category>
		<category><![CDATA[#frontpage]]></category>
		<category><![CDATA[#news]]></category>
		<category><![CDATA[interview]]></category>
		<category><![CDATA[steve perlman]]></category>

		<guid isPermaLink="false">http://www.thecloudgamer.com/onlive/onlive-to-distribute-video-games-digitally/</guid>
		<description><![CDATA[Mercury News has an interview with Steve Perlman, founder of OnLive, where he gives the benefits of his game service over console systems. One major issue is the skyrocketing cost of developing games for the console. At one point in time, it cost only about 1 to 3 million dollars to create a game. Now [...]]]></description>
		<wfw:commentRss>http://www.thecloudgamer.com/onlive/onlive-to-distribute-video-games-digitally/feed/</wfw:commentRss>
		<slash:comments>0</slash:comments>
		</item>
		<item>
		<title>Sony, Microsoft and OnLive weigh in on tiered internet pricing</title>
		<link>http://www.thecloudgamer.com/onlive/sony-microsoft-and-onlive-weigh-in-on-tiered-internet-pricing/</link>
		<comments>http://www.thecloudgamer.com/onlive/sony-microsoft-and-onlive-weigh-in-on-tiered-internet-pricing/#comments</comments>
		<pubDate>Fri, 10 Apr 2009 13:16:03 +0000</pubDate>
		<dc:creator>Eric</dc:creator>
				<category><![CDATA[OnLive]]></category>
		<category><![CDATA[#frontpage]]></category>
		<category><![CDATA[#news]]></category>
		<category><![CDATA[bandwidth]]></category>
		<category><![CDATA[Microsoft]]></category>
		<category><![CDATA[Sony]]></category>
		<category><![CDATA[steve perlman]]></category>
		<category><![CDATA[time warner cable]]></category>

		<guid isPermaLink="false">http://www.thecloudgamer.com/onlive/sony-microsoft-and-onlive-weigh-in-on-tiered-internet-pricing/</guid>
		<description><![CDATA[Time Warner Cable, the nation&#8217;s second biggest cable company, is planning on charging for the amount of bandwidth you use. This would affect gaming companies like Sony, Microsoft, and to a larger degree, OnLive. Perlman, however, isn&#8217;t concerned. Link]]></description>
		<wfw:commentRss>http://www.thecloudgamer.com/onlive/sony-microsoft-and-onlive-weigh-in-on-tiered-internet-pricing/feed/</wfw:commentRss>
		<slash:comments>0</slash:comments>
		</item>
		<item>
		<title>Steve Perlman on how OnLive will change gaming</title>
		<link>http://www.thecloudgamer.com/onlive/steve-perlman-on-how-onlive-will-change-gaming/</link>
		<comments>http://www.thecloudgamer.com/onlive/steve-perlman-on-how-onlive-will-change-gaming/#comments</comments>
		<pubDate>Wed, 08 Apr 2009 12:43:11 +0000</pubDate>
		<dc:creator>Eric</dc:creator>
				<category><![CDATA[OnLive]]></category>
		<category><![CDATA[#frontpage]]></category>
		<category><![CDATA[#news]]></category>
		<category><![CDATA[interview]]></category>
		<category><![CDATA[steve perlman]]></category>

		<guid isPermaLink="false">http://www.thecloudgamer.com/onlive/steve-perlman-on-how-onlive-will-change-gaming/</guid>
		<description><![CDATA[Spectrum has an interview with Perlman that discusses how OnLive came into being, his thoughts on his competitors, and how often OnLive will update its hardware.]]></description>
		<wfw:commentRss>http://www.thecloudgamer.com/onlive/steve-perlman-on-how-onlive-will-change-gaming/feed/</wfw:commentRss>
		<slash:comments>0</slash:comments>
		</item>
		<item>
		<title>GDC09 interview: OnLive founder Steve Perlman wants you to be skeptical</title>
		<link>http://www.thecloudgamer.com/onlive/gdc09-interview-onlive-founder-steve-perlman-wants-you-to-be-skeptical/</link>
		<comments>http://www.thecloudgamer.com/onlive/gdc09-interview-onlive-founder-steve-perlman-wants-you-to-be-skeptical/#comments</comments>
		<pubDate>Wed, 01 Apr 2009 12:22:22 +0000</pubDate>
		<dc:creator>Eric</dc:creator>
				<category><![CDATA[OnLive]]></category>
		<category><![CDATA[#frontpage]]></category>
		<category><![CDATA[#news]]></category>
		<category><![CDATA[interview]]></category>
		<category><![CDATA[Rearden Labs]]></category>
		<category><![CDATA[skepticism]]></category>
		<category><![CDATA[steve perlman]]></category>

		<guid isPermaLink="false">http://www.thecloudgamer.com/onlive/gdc09-interview-onlive-founder-steve-perlman-wants-you-to-be-skeptical/</guid>
		<description><![CDATA[Joystiq has a great interview with Steve Perlman where he talks about the skepticism with his new game service. His company, Rearden Labs, has faced this skepticism before with it&#8217;s other technologies and they turned out to successful. For him, all the criticisms about OnLive is nothing new. Link]]></description>
		<wfw:commentRss>http://www.thecloudgamer.com/onlive/gdc09-interview-onlive-founder-steve-perlman-wants-you-to-be-skeptical/feed/</wfw:commentRss>
		<slash:comments>0</slash:comments>
		</item>
		<item>
		<title>Game industry executives react to OnLive video games on demand announcement</title>
		<link>http://www.thecloudgamer.com/onlive/game-industry-executives-react-to-onlive-video-games-on-demand-announcement/</link>
		<comments>http://www.thecloudgamer.com/onlive/game-industry-executives-react-to-onlive-video-games-on-demand-announcement/#comments</comments>
		<pubDate>Mon, 30 Mar 2009 12:03:25 +0000</pubDate>
		<dc:creator>Eric</dc:creator>
				<category><![CDATA[OnLive]]></category>
		<category><![CDATA[#frontpage]]></category>
		<category><![CDATA[#news]]></category>
		<category><![CDATA[Nintendo]]></category>
		<category><![CDATA[server cost]]></category>
		<category><![CDATA[steve perlman]]></category>

		<guid isPermaLink="false">http://www.thecloudgamer.com/onlive/game-industry-executives-react-to-onlive-video-games-on-demand-announcement/</guid>
		<description><![CDATA[Some of the game industry&#8217;s heavyweights like Nintendo and the designer of Spore voiced their opinions about OnLive&#8217;s gaming service in this article. It&#8217;s very interesting to read their views. Many remain neutral, a few are skeptical, and the rest are intrigued by the service. Perlman also provides a very technical explanation in response to [...]]]></description>
		<wfw:commentRss>http://www.thecloudgamer.com/onlive/game-industry-executives-react-to-onlive-video-games-on-demand-announcement/feed/</wfw:commentRss>
		<slash:comments>0</slash:comments>
		</item>
		<item>
		<title>OnLive interview: Founder says console makers can&#8217;t compete until 2022</title>
		<link>http://www.thecloudgamer.com/onlive/onlive-interview-founder-says-console-makers-cant-compete-until-2022/</link>
		<comments>http://www.thecloudgamer.com/onlive/onlive-interview-founder-says-console-makers-cant-compete-until-2022/#comments</comments>
		<pubDate>Sun, 29 Mar 2009 11:52:55 +0000</pubDate>
		<dc:creator>Eric</dc:creator>
				<category><![CDATA[OnLive]]></category>
		<category><![CDATA[#frontpage]]></category>
		<category><![CDATA[#news]]></category>
		<category><![CDATA[interview]]></category>
		<category><![CDATA[steve perlman]]></category>

		<guid isPermaLink="false">http://www.thecloudgamer.com/onlive/onlive-interview-founder-says-console-makers-cant-compete-until-2022/</guid>
		<description><![CDATA[MTV Multiplayer has a great interview with Steve Perlman, the founder of OnLive. Perlman really instills confidence in his service, as you can tell by this news title. Some very good arguments are raised on why OnLive should succeed. Link]]></description>
		<wfw:commentRss>http://www.thecloudgamer.com/onlive/onlive-interview-founder-says-console-makers-cant-compete-until-2022/feed/</wfw:commentRss>
		<slash:comments>0</slash:comments>
		</item>
	</channel>
</rss>

