<?xml version="1.0" encoding="UTF-8"?>
<rss version="2.0"
	xmlns:content="http://purl.org/rss/1.0/modules/content/"
	xmlns:wfw="http://wellformedweb.org/CommentAPI/"
	xmlns:dc="http://purl.org/dc/elements/1.1/"
	xmlns:atom="http://www.w3.org/2005/Atom"
	xmlns:sy="http://purl.org/rss/1.0/modules/syndication/"
	xmlns:slash="http://purl.org/rss/1.0/modules/slash/"
	>

<channel>
	<title>The Cloud Gamer &#187; piracy</title>
	<atom:link href="http://www.thecloudgamer.com/tag/piracy/feed/" rel="self" type="application/rss+xml" />
	<link>http://www.thecloudgamer.com</link>
	<description>Cloud gamers unite</description>
	<lastBuildDate>Thu, 21 Jan 2010 14:30:47 +0000</lastBuildDate>
	<generator>http://wordpress.org/?v=2.9.2</generator>
	<language>en</language>
	<sy:updatePeriod>hourly</sy:updatePeriod>
	<sy:updateFrequency>1</sy:updateFrequency>
			<item>
		<title>The hidden benefit of OnLive</title>
		<link>http://www.thecloudgamer.com/onlive/the-hidden-benefit-of-onlive/</link>
		<comments>http://www.thecloudgamer.com/onlive/the-hidden-benefit-of-onlive/#comments</comments>
		<pubDate>Mon, 06 Apr 2009 12:36:51 +0000</pubDate>
		<dc:creator>Falcon</dc:creator>
				<category><![CDATA[OnLive]]></category>
		<category><![CDATA[#frontpage]]></category>
		<category><![CDATA[#news]]></category>
		<category><![CDATA[mmo]]></category>
		<category><![CDATA[piracy]]></category>

		<guid isPermaLink="false">http://www.thecloudgamer.com/onlive/the-hidden-benefit-of-onlive/</guid>
		<description><![CDATA[
			
				
			
		
Some great insights about OnLive&#8217;s benefits are mentioned in this blog. These include solving the problem of cheating and piracy, as well as the relative ease of developing multiplayer games.
Link
]]></description>
		<wfw:commentRss>http://www.thecloudgamer.com/onlive/the-hidden-benefit-of-onlive/feed/</wfw:commentRss>
		<slash:comments>0</slash:comments>
		</item>
		<item>
		<title>Can OnLive really revolutionize gaming?</title>
		<link>http://www.thecloudgamer.com/onlive/can-onlive-really-revolutionize-gaming/</link>
		<comments>http://www.thecloudgamer.com/onlive/can-onlive-really-revolutionize-gaming/#comments</comments>
		<pubDate>Tue, 31 Mar 2009 12:10:38 +0000</pubDate>
		<dc:creator>Falcon</dc:creator>
				<category><![CDATA[OnLive]]></category>
		<category><![CDATA[#frontpage]]></category>
		<category><![CDATA[#news]]></category>
		<category><![CDATA[microconsole]]></category>
		<category><![CDATA[piracy]]></category>
		<category><![CDATA[price]]></category>
		<category><![CDATA[subscription]]></category>
		<category><![CDATA[xbox live]]></category>

		<guid isPermaLink="false">http://www.thecloudgamer.com/onlive/can-onlive-really-revolutionize-gaming/</guid>
		<description><![CDATA[
			
				
			
		
Steve Perlman, the founder of OnLive, admits that console systems aren&#8217;t going away any time soon. He also reaffirms the perfection of the OnLive game service to deliver games to entry-level computers with no lag.
The game service may also very well end console wars and piracy.
Clues about the pricing still remain up in the air. [...]]]></description>
		<wfw:commentRss>http://www.thecloudgamer.com/onlive/can-onlive-really-revolutionize-gaming/feed/</wfw:commentRss>
		<slash:comments>0</slash:comments>
		</item>
	</channel>
</rss>
