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	<title>The Cloud Gamer &#187; latency</title>
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	<description>Cloud gamers unite</description>
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		<title>Perlman&#8217;s OnLive: Console-killer or just another wannabe?</title>
		<link>http://www.thecloudgamer.com/onlive/perlmans-onlive-console-killer-or-just-another-wannabe/</link>
		<comments>http://www.thecloudgamer.com/onlive/perlmans-onlive-console-killer-or-just-another-wannabe/#comments</comments>
		<pubDate>Mon, 30 Mar 2009 12:16:13 +0000</pubDate>
		<dc:creator>Eric</dc:creator>
				<category><![CDATA[OnLive]]></category>
		<category><![CDATA[#frontpage]]></category>
		<category><![CDATA[#news]]></category>
		<category><![CDATA[cloud computing]]></category>
		<category><![CDATA[data centers]]></category>
		<category><![CDATA[interview]]></category>
		<category><![CDATA[john spinale]]></category>
		<category><![CDATA[latency]]></category>

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		<description><![CDATA[An interview with John Spinale, OnLive&#8217;s VP of games and media. He covers issues like the cloud computing infrastructure, data centers, and bandwidth costs. A video playback feature is also hinted at. Link]]></description>
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		<title>GDC: OnLive announces cloud-based gaming service</title>
		<link>http://www.thecloudgamer.com/onlive/gdc-onlive-announces-cloud-based-gaming-service/</link>
		<comments>http://www.thecloudgamer.com/onlive/gdc-onlive-announces-cloud-based-gaming-service/#comments</comments>
		<pubDate>Mon, 30 Mar 2009 11:59:18 +0000</pubDate>
		<dc:creator>Eric</dc:creator>
				<category><![CDATA[OnLive]]></category>
		<category><![CDATA[#frontpage]]></category>
		<category><![CDATA[#news]]></category>
		<category><![CDATA[lag]]></category>
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		<description><![CDATA[A very in-depth article that covers OnLive&#8217;s game service and its biggest criticism: the problem of compression and latency. Link]]></description>
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