Tag archive for ‘latency’
Perlman’s OnLive: Console-killer or just another wannabe?
An interview with John Spinale, OnLive’s VP of games and media. He covers issues like the cloud computing infrastructure, data centers, and bandwidth costs. A video playback feature is also hinted at.
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GDC: OnLive announces cloud-based gaming service
A very in-depth article that covers OnLive’s game service and its biggest criticism: the problem of compression and latency.
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