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	<title>The Cloud Gamer &#187; lag</title>
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	<description>Cloud gamers unite</description>
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		<title>&#8220;Why OnLive will fail&#8221;</title>
		<link>http://www.thecloudgamer.com/onlive/why-onlive-will-fail/</link>
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		<pubDate>Mon, 13 Apr 2009 12:51:52 +0000</pubDate>
		<dc:creator>Eric</dc:creator>
				<category><![CDATA[OnLive]]></category>
		<category><![CDATA[#frontpage]]></category>
		<category><![CDATA[#news]]></category>
		<category><![CDATA[lag]]></category>
		<category><![CDATA[phantom]]></category>
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		<description><![CDATA[An interesting article that outlines why OnLive will fail, drawing some comparisons to the Phantom. One major issue is that OnLive&#8217;s biggest asset, the internet, may also be its biggest downfall. Another is the lack of commitment shown by their current roster of publishers. They have promised games this winter, but nothing more. Link]]></description>
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		<title>GDC: OnLive announces cloud-based gaming service</title>
		<link>http://www.thecloudgamer.com/onlive/gdc-onlive-announces-cloud-based-gaming-service/</link>
		<comments>http://www.thecloudgamer.com/onlive/gdc-onlive-announces-cloud-based-gaming-service/#comments</comments>
		<pubDate>Mon, 30 Mar 2009 11:59:18 +0000</pubDate>
		<dc:creator>Eric</dc:creator>
				<category><![CDATA[OnLive]]></category>
		<category><![CDATA[#frontpage]]></category>
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		<category><![CDATA[lag]]></category>
		<category><![CDATA[latency]]></category>

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		<description><![CDATA[A very in-depth article that covers OnLive&#8217;s game service and its biggest criticism: the problem of compression and latency. Link]]></description>
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