OnLive to distribute video games digitally

Mercury News has an interview with Steve Perlman, founder of OnLive, where he gives the benefits of his game service over console systems.

One major issue is the skyrocketing cost of developing games for the console. At one point in time, it cost only about 1 to 3 million dollars to create a game. Now it’s $30 million a game.

Distributing the games was also an issue. If demand and supply was not matched properly, it came at the expense of the game publisher.

OnLive is much more accessible than console systems. Perlman compared his game service to television and how accessible it is nowadays to watch TV on our computers. He did not, however, say that OnLive will replace console systems.

The next-generation consoles are going to be much more powerful, but Perlman says the systems will be also be a “beast” in size and much more expensive. He thinks that it’s an easy decision for a consumer to decide between a $600-700 console or spending that amount of money to buy games on his OnLive game service.

Developing games for OnLive will be very easy. It will only take a few weeks to get a PC game to work on OnLive.

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GDC09 interview: OnLive founder Steve Perlman wants you to be skeptical

Joystiq has a great interview with Steve Perlman where he talks about the skepticism with his new game service. His company, Rearden Labs, has faced this skepticism before with it’s other technologies and they turned out to successful. For him, all the criticisms about OnLive is nothing new.

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