Microsoft dimisses OnLive (for now)

At the London Games Conference, Xbox Live EMEA boss Jerry Johnson told the audience that streaming game services like OnLive isn’t ready for mass-market in the near future.

Johnson believes that “streaming technology is something that the industry is betting on longer term… right now I don’t believe that technology can scale out against the experience we can offer on a local machine.”

He also mentions that “the technology will continue to improve. As an industry we’ll have to accept that and move with it – but I don’t think it’s on an accelerated timeline for the foreseeable future.”

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OnLive games service ‘will work’

A lot of details about the technology powering OnLive are outlined in this article.

Perlman states that large gaming publishers like Electronic Arts and Ubisoft had been reviewing their technology for years before deciding to produce games for OnLive.

OnLive has been in development for 7 years and during that time, they have been working on a video compression algorithm and a custom-built silicon chip to solve the problems of latency. Perlman admits the algorithm is far from perfect causing video quality to display some small artefacts. The silicon chip used for video compression costs under $20 to manufacture.

There is currently 2 servers located in the United States for the beta. By the time the OnLive service is launched, there will be 5 servers in the country.

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