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GDC: OnLive announces cloud-based gaming service

Posted by Falcon on Mar 30, 2009

A very in-depth article that covers OnLive’s game service and its biggest criticism: the problem of compression and latency.

Link

Related updates:

  1. OnLive games service ‘will work’
  2. “Why OnLive will fail”
  3. Perlman’s OnLive: Console-killer or just another wannabe?
  4. Perry unveils Gaikai cloud game service
  5. Game industry executives react to OnLive video games on demand announcement

Tagged as #frontpage, #news, lag, latency + Categorized as OnLive


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