Post archive for ‘OnLive’
The hidden benefit of OnLive
Some great insights about OnLive’s benefits are mentioned in this blog. These include solving the problem of cheating and piracy, as well as the relative ease of developing multiplayer games. Link
Analysis of Onlive’s claims on performance
A technical analysis of OnLive’s claims. From this editorial, it may appear that the figures given by Perlman about his service may be the best case scenario which may not exactly be realistic.
OnLive: modern culture shock
The usual skepticism about OnLive as well as some insightful commentary about privacy, and user-generated content or ‘mods.’ Link
Crytek Predicts OnLive Success, in 2013
It makes sense that OnLive, or any other cloud gaming service for that matter, probably won’t see much success. At least not yet. The technology behind cloud gaming is very new and far from being perfect. According Crytek’s research, OnLive won’t be very feasible until 2013. Link
OnLive may draw Google, Microsoft and Apple as suitors
We already mentioned Google and Microsoft, but Keith Boesky, former Eidos president, believes that Apple may have interest in the game service company as well. Link
OnLive games service ‘will work’
A lot of details about the technology powering OnLive are outlined in this article. Perlman states that large gaming publishers like Electronic Arts and Ubisoft had been reviewing their technology for years before deciding to produce games for OnLive. OnLive has been in development for 7 years and during that time, they have been working [...]
Will Google or Microsoft buy OnLive?
Competing cloud-gaming service, Guy de Beer, essentially states that OnLive won’t be able to compete with large ISPs like Comcast and Verizon. In order to do so, he thinks that OnLive will probably sell it to ‘someone bigger’ for $2B.
GDC09 interview: OnLive founder Steve Perlman wants you to be skeptical
Joystiq has a great interview with Steve Perlman where he talks about the skepticism with his new game service. His company, Rearden Labs, has faced this skepticism before with it’s other technologies and they turned out to successful. For him, all the criticisms about OnLive is nothing new. Link
Sony questions OnLive’s promises
It seems to be Sony’s turn to take potshots at OnLive. Just a few days ago, Nintendo ‘scoffed’ at the OnLive service. This time, Patrick Seybold, SCEA director, questioned OnLive’s ability to deliver games without lag and the actual price of the service. Link
OnLive takes aims at global console makers
Some basic details about the OnLive game service. Still no specific price, except that is will be significantly cheaper than the Xbox, PS3, and Wii. Link

