Post archive for ‘OnLive’
2K Games supports OnLive
Christoph Hartmann, the founder of 2K Games, is a supporter of server-based games and believes that it is the future of gaming. “What we think the future will be is the market will shift to more server-based games – similar to the movie business where most people just rent instead of view films in the [...]
OnLive to support VOIP
Daily Fidelity received an e-mail from OnLive that simply said, “We will support VOIP.” Link
OnLive to distribute video games digitally
Mercury News has an interview with Steve Perlman, founder of OnLive, where he gives the benefits of his game service over console systems. One major issue is the skyrocketing cost of developing games for the console. At one point in time, it cost only about 1 to 3 million dollars to create a game. Now [...]
“Why OnLive will fail”
An interesting article that outlines why OnLive will fail, drawing some comparisons to the Phantom. One major issue is that OnLive’s biggest asset, the internet, may also be its biggest downfall. Another is the lack of commitment shown by their current roster of publishers. They have promised games this winter, but nothing more. Link
Sony, Microsoft and OnLive weigh in on tiered internet pricing
Time Warner Cable, the nation’s second biggest cable company, is planning on charging for the amount of bandwidth you use. This would affect gaming companies like Sony, Microsoft, and to a larger degree, OnLive. Perlman, however, isn’t concerned. Link
GDC and OnLive’s investors
A summary of this year’s Game Developers Conference and the significance of OnLive’s investors and partners. Link
OnLive on the iPhone?
Imagine playing Halo 2 on your iPhone or on a dinky little netbook. OnLive’s technology makes this very possible since games are processed entirely from remote servers. Link
Steve Perlman on how OnLive will change gaming
Spectrum has an interview with Perlman that discusses how OnLive came into being, his thoughts on his competitors, and how often OnLive will update its hardware.
OnLive has only 2 potential customers: Microsoft and Sony
Another take on why OnLive is really geared for the customers (i.e. Microsoft and Sony) and not the gamers (for now). Essentially, the costs of the infrastructure behind the game service is tremendous and OnLive may need to be bought out in order to cover these costs. This may explain why OnLive has only stated [...]
OnLive makes Internet video game splash
This article does a good job of summarizing OnLive’s birth to it’s announcement at the GDC. One thing that is worth noting is that OnLive is capable of far more applications than gaming, but Perlman is focusing on gaming for now. Link

